Index A | B | C | D | E | F | G | I | L | M | N | O | P | R | S | T | U | V | W A apply_texture_format_override() (in module axe_usd.usd.material_model) arnold (axe_usd.core.models.ExportSettings attribute) (axe_usd.dcc.substance_painter.ui.USDSettings attribute) arnold_displacement_mode (axe_usd.core.models.ExportSettings attribute), [1] (axe_usd.dcc.substance_painter.ui.USDSettings attribute), [1] (axe_usd.usd.material_builders.MaterialBuildContext attribute) ArnoldBuilder (class in axe_usd.usd.material_builders) asset_file (axe_usd.usd.asset_files.AssetFilePaths attribute) AssetFilePaths (class in axe_usd.usd.asset_files) axe_usd module axe_usd.core.exceptions module axe_usd.core.exporter module axe_usd.core.filesystem module axe_usd.core.models module axe_usd.core.publish_paths module axe_usd.core.texture_keys module axe_usd.core.texture_parser module axe_usd.dcc.substance_painter.qt_compat module axe_usd.dcc.substance_painter.substance_plugin module axe_usd.dcc.substance_painter.ui module axe_usd.dcc.substance_painter.usd_scene_fixup module axe_usd.usd.asset_files module axe_usd.usd.asset_structure module axe_usd.usd.material_builders module axe_usd.usd.material_model module axe_usd.usd.material_processor module axe_usd.usd.naming module axe_usd.usd.pxr_writer module axe_usd.usd.types module axe_usd.usd.utils module axe_usd.version module AxeUSDError B build() (axe_usd.usd.material_builders.ArnoldBuilder method) (axe_usd.usd.material_builders.MtlxBuilder method) (axe_usd.usd.material_builders.OpenPbrBuilder method) (axe_usd.usd.material_builders.UsdPreviewBuilder method) build_publish_paths() (in module axe_usd.core.publish_paths) C clean_material_name() (axe_usd.usd.naming.NamingConvention method) (in module axe_usd.usd.naming) close_plugin() (in module axe_usd.dcc.substance_painter.substance_plugin) collect_prims_of_type() (in module axe_usd.usd.utils) ConfigurationError create_arnold (axe_usd.usd.material_processor.USDShaderCreate attribute) create_asset_file_structure() (in module axe_usd.usd.asset_files) create_asset_usd_file() (in module axe_usd.usd.asset_files) create_geo_usd_file() (in module axe_usd.usd.asset_files) create_mtl_usd_file() (in module axe_usd.usd.asset_files) create_mtlx (axe_usd.usd.material_processor.USDShaderCreate attribute) create_openpbr (axe_usd.usd.material_processor.USDShaderCreate attribute) create_payload_usd_file() (in module axe_usd.usd.asset_files) create_shaded_asset_publish() (in module axe_usd.usd.material_processor) create_usd_preview (axe_usd.usd.material_processor.USDShaderCreate attribute) D DefaultFileSystem (class in axe_usd.core.filesystem) details (axe_usd.core.exceptions.AxeUSDError attribute) E emission_intensity_input (axe_usd.usd.material_builders.OpenPbrBuilder attribute) ensure_directory() (axe_usd.core.filesystem.DefaultFileSystem method) export() (axe_usd.core.exporter.ExportWriter method) (axe_usd.usd.pxr_writer.PxrUsdWriter method) export_mesh() (axe_usd.dcc.substance_painter.substance_plugin.MeshExporter method) export_publish() (in module axe_usd.core.exporter) ExportContext (class in axe_usd.dcc.substance_painter.substance_plugin) ExportSettings (class in axe_usd.core.models) ExportWriter (class in axe_usd.core.exporter) F FileSystemError fix_sp_mesh_stage() (in module axe_usd.dcc.substance_painter.usd_scene_fixup) for_renderer() (axe_usd.usd.material_model.TextureFormatOverrides method) from_mapping() (axe_usd.usd.material_model.TextureFormatOverrides class method) G geo_file (axe_usd.usd.asset_files.AssetFilePaths attribute) geometry_path (axe_usd.core.models.PublishPaths attribute) GeometryExportError get_settings() (axe_usd.dcc.substance_painter.ui.USDExporterView method) get_version() (in module axe_usd.version) I image_signatures (axe_usd.usd.material_builders.OpenPbrBuilder attribute) initialize_component_asset() (in module axe_usd.usd.asset_structure) input_map (axe_usd.usd.material_builders.MtlxBuilder attribute) (axe_usd.usd.material_builders.OpenPbrBuilder attribute) is_transmissive (axe_usd.usd.material_builders.MaterialBuildContext attribute) (axe_usd.usd.material_processor.USDShaderCreate attribute) is_transmissive_material() (in module axe_usd.usd.material_model) L log_level (axe_usd.dcc.substance_painter.ui.USDSettings attribute) logger (axe_usd.usd.material_builders.MaterialBuildContext attribute) M mat_name (axe_usd.usd.types.MaterialTextureInfo attribute) material_dict (axe_usd.usd.material_builders.MaterialBuildContext attribute) (axe_usd.usd.material_processor.USDShaderCreate attribute) material_name (axe_usd.usd.material_processor.USDShaderCreate attribute) MaterialAssignmentError MaterialBuildContext (class in axe_usd.usd.material_builders) MaterialBundle (class in axe_usd.core.models) MaterialExportError MaterialTextureInfo (class in axe_usd.usd.types) MaterialTextureInfoWithMeshes (class in axe_usd.usd.types) materialx (axe_usd.core.models.ExportSettings attribute) (axe_usd.dcc.substance_painter.ui.USDSettings attribute) mesh_names (axe_usd.core.models.MaterialBundle attribute), [1] (axe_usd.usd.types.MaterialTextureInfoWithMeshes attribute) MeshExporter (class in axe_usd.dcc.substance_painter.substance_plugin) message (axe_usd.core.exceptions.AxeUSDError attribute) module axe_usd axe_usd.core.exceptions axe_usd.core.exporter axe_usd.core.filesystem axe_usd.core.models axe_usd.core.publish_paths axe_usd.core.texture_keys axe_usd.core.texture_parser axe_usd.dcc.substance_painter.qt_compat axe_usd.dcc.substance_painter.substance_plugin axe_usd.dcc.substance_painter.ui axe_usd.dcc.substance_painter.usd_scene_fixup axe_usd.usd.asset_files axe_usd.usd.asset_structure axe_usd.usd.material_builders axe_usd.usd.material_model axe_usd.usd.material_processor axe_usd.usd.naming axe_usd.usd.pxr_writer axe_usd.usd.types axe_usd.usd.utils axe_usd.version mtl_file (axe_usd.usd.asset_files.AssetFilePaths attribute) MtlxBuilder (class in axe_usd.usd.material_builders) N name (axe_usd.core.models.MaterialBundle attribute) NamingConvention (class in axe_usd.usd.naming) normalize_asset_path() (in module axe_usd.usd.material_model) normalize_material_dict() (in module axe_usd.usd.material_model) normalize_slot_name() (in module axe_usd.usd.material_model) O on_post_export() (in module axe_usd.dcc.substance_painter.substance_plugin) openpbr (axe_usd.core.models.ExportSettings attribute) (axe_usd.dcc.substance_painter.ui.USDSettings attribute) OpenPbrBuilder (class in axe_usd.usd.material_builders) overrides (axe_usd.usd.material_model.TextureFormatOverrides attribute) P parent_primpath (axe_usd.usd.material_processor.USDShaderCreate attribute) parse_textures() (in module axe_usd.core.texture_parser) path (axe_usd.usd.types.MaterialTextureInfo attribute) path_exists() (axe_usd.core.filesystem.DefaultFileSystem method) payload_file (axe_usd.usd.asset_files.AssetFilePaths attribute) primitive_path (axe_usd.core.models.ExportSettings attribute) publish_directory (axe_usd.core.models.ExportSettings attribute) PublishPaths (class in axe_usd.core.models) PxrUsdWriter (class in axe_usd.usd.pxr_writer) R read_json() (axe_usd.core.filesystem.DefaultFileSystem method) register_callbacks() (in module axe_usd.dcc.substance_painter.substance_plugin) renderer_name (axe_usd.usd.material_builders.MtlxBuilder attribute) (axe_usd.usd.material_builders.OpenPbrBuilder attribute) root_dir (axe_usd.core.models.PublishPaths attribute) (axe_usd.usd.asset_files.AssetFilePaths attribute) run() (axe_usd.usd.material_processor.USDShaderCreate method) S save_geometry (axe_usd.core.models.ExportSettings attribute) (axe_usd.dcc.substance_painter.ui.USDSettings attribute) slot_from_path() (in module axe_usd.core.texture_keys) stage (axe_usd.usd.material_builders.MaterialBuildContext attribute) (axe_usd.usd.material_processor.USDShaderCreate attribute) start_plugin() (in module axe_usd.dcc.substance_painter.substance_plugin) strip_prefixes (axe_usd.usd.naming.NamingConvention attribute) strip_suffixes (axe_usd.usd.naming.NamingConvention attribute) T texture_format_overrides (axe_usd.core.models.ExportSettings attribute) (axe_usd.dcc.substance_painter.ui.USDSettings attribute) (axe_usd.usd.material_builders.MaterialBuildContext attribute) (axe_usd.usd.material_processor.USDShaderCreate attribute) texture_prefix (axe_usd.usd.material_builders.MtlxBuilder attribute) (axe_usd.usd.material_builders.OpenPbrBuilder attribute) TextureFormatOverrides (class in axe_usd.usd.material_model) TextureParsingError textures (axe_usd.core.models.MaterialBundle attribute) (axe_usd.dcc.substance_painter.substance_plugin.ExportContext attribute) textures_dir (axe_usd.usd.asset_files.AssetFilePaths attribute) U udim_slots (axe_usd.core.models.MaterialBundle attribute), [1] udim_token_path() (in module axe_usd.core.texture_parser) USDExporterView (class in axe_usd.dcc.substance_painter.ui) usdpreview (axe_usd.core.models.ExportSettings attribute) (axe_usd.dcc.substance_painter.ui.USDSettings attribute) usdpreview_resolution (axe_usd.dcc.substance_painter.ui.USDSettings attribute) UsdPreviewBuilder (class in axe_usd.usd.material_builders) USDSettings (class in axe_usd.dcc.substance_painter.ui) USDShaderCreate (class in axe_usd.usd.material_processor) USDStageError V validate_path() (axe_usd.core.filesystem.DefaultFileSystem method) ValidationError W write_json() (axe_usd.core.filesystem.DefaultFileSystem method)