2023 - Present / Trend VFX

Pipeline TD / VFX Pipeline Developer
Ahmed Hindy
- Pipeline
- Houdini
- USD
- Maya
- Unreal
Overview
Pipeline Technical Director for Houdini, USD, Maya and UE5
I am a Pipeline Technical Director based in Cairo, Egypt. I build tools and workflows that sit between artists and pipeline engineering: publishing, render handoff, validation, farm debugging, and cross-DCC support.
5+ years of VFX experience and 3+ years focused on pipeline work.
I started in Houdini FX, so I know the artist side of the problems I now solve: heavy scenes, broken caches, bad paths, failed farm jobs, missing versions, and USD composition issues. Outside production, I like tinkering with C++ game mods, basic Rust, Docker homelab setups, local LLMs, and Vue JS projects.
- Primary focus
- All things 3D pipeline related: Houdini, Solaris/USD, Maya, Unreal, Deadline, and PySide/PyQt GUIs
- Production work
- Cross-DCC pipelines involving Publishing, Farm Rendering, Validation, and Scene Debugging
- Departments supported
- FX, Lighting, Character, Groom, and related teams.
- Current direction
- A generalist Pipeline TD, with most experience being with Houdini, USD, Unreal and Substance
Experience
Pipeline work grounded in real production problems.
2022 - 2024 / Trend VFX
Houdini FX TD
Created Houdini FX work for photoreal projects using pyro, RBD, POP particles, vellum, muscle, and crowds. That background helps me build pipeline tools with a practical understanding of artist scenes, caches, render errors, and handoff problems.2021 - 2022 / Freelance
FX Artist
Delivered Houdini FX work for international clients, with a focus on clean setups, reliable caches, and production-ready simulation results.Public Tools
Production tools, experiments, and side quests.
Featured tools




Pipeline / USD utilities
Infrastructure & experiments
Side quests
Skills
Tools and workflows I use in production.
My strongest area is Python pipeline development for DCC tools, USD workflows, validation, farm support, and artist-facing interfaces.
Core strengths
- Python
- Qt / PySide6 / PyQt6
- Houdini
- Solaris
- USD
- Publishing
- Validation
- Deadline
- PDG
- Artist-facing tools
- Production debugging
- Documentation
Production working knowledge
- Maya
- AYON
- Kitsu
- MaterialX
- Arnold
- RenderMan
- Redshift
- Rendering
- Farm support
- Git
- Cross-DCC handoff
Supporting / side experience
- Docker
- SQLite
- Postgres
- Bash
- Basic C++
- Basic Rust
- C#
- Unreal Engine basics
- JavaScript / Vue enthusiast
Contact
Let's talk pipeline, tools, and production workflows.
I am open to Pipeline TD, Houdini Pipeline TD, USD Pipeline Developer, and DCC Tools Developer roles, especially on teams building practical tools for artists and production.