

VFX Pipeline TD
Ahmed Hindy
Cairo, Egypt
Overview
Pipeline Technical Director
I build pipelines and cross-DCC workflows for VFX and animation.
5+ years in VFX, with 3+ years focused on pipeline development.
I started as an FX artist before moving into pipeline development. That background gives me practical experience with artists and the problems they face in production every day.
In my free time, I tinker with C++ game mods, small Rust apps, Vue.js, self-hosted Docker homelabs, and local LLMs.
- Departments supported
- FX, Character, Groom, Lighting and Compositing.
Selected public tools.
Featured tools




Pipeline work grounded in real production problems.
2023 - Present / Trend VFX
Pipeline TD
Designed and maintained hybrid USD publishing and render handoff workflows used across FX, Lighting, and Character departments. Built Python tools, PySide/PyQt interfaces, HDAs, and utilities for validation, render submission, asset handoff, and production debugging across Houdini, Solaris, Maya, Deadline, and PDG.2022 - 2024 / Trend VFX
Houdini FX TD
Created Houdini FX work for photoreal projects using pyro, RBD, POP particles, vellum, muscle, and crowds. That background helps me build pipeline tools with a practical understanding of artist scenes, caches, render errors, and handoff problems.2021 - 2022 / Freelance
FX Artist
Delivered Houdini FX work for international clients, with a focus on clean setups, reliable caches, and production-ready simulation results.More tools
Utilities, infrastructure, and side projects.
Pipeline / USD utilities



Infrastructure & experiments
Homelab / Local LLMs
Docker-based homelab for self-hosted tools and local LLM workflows.
- Docker
- Homelab
- Local LLMs
- Self-hosting
Side quests
Tools and workflows I use in production.
Core strengths
- Python
- Qt / PySide6 / PyQt6
- Houdini
- Solaris
- USD
- Publishing
- Validation
- Deadline
- PDG
- Artist-facing tools
- Production debugging
- Documentation
Production working knowledge
- Maya
- AYON
- Kitsu
- MaterialX
- Arnold
- RenderMan
- Redshift
- Rendering
- Farm support
- Git
- Cross-DCC handoff
Supporting / side experience
- Docker
- SQLite
- Postgres
- Bash
- Basic C++
- Basic Rust
- C#
- Unreal Engine basics
- JavaScript / Vue enthusiast
Let's talk pipeline, tools, and production workflows.
I am open to Pipeline TD, Houdini Pipeline TD, USD Pipeline Developer, and DCC Tools Developer roles, especially on teams building practical tools for artists and production.